// This file was decompiled using SASCM.ini published by GTAG (http://gtag.gtagaming.com/opcode-database) on 14.6.2013
{$CLEO .cs}

//-------------MAIN---------------
thread 'MUDOKAI' 
0662: printstring "KERBLAZ 398" 

:MUDOKAI_26
wait 0 
0665: get_actor $PLAYER_ACTOR model_to $ORIGMODEL 
Model.Load($ORIGMODEL)
038B: load_requested_models 
wait 50 
if 
   Model.Available($ORIGMODEL)
else_jump @MUDOKAI_26 

:MUDOKAI_65
wait 0 
if and
0AB0:   key_pressed 66
0AB0:   key_pressed 9 
else_jump @MUDOKAI_65 
wait 100 
0169: set_fade_color_RGB 0 0 0 
Actor.PutAt($PLAYER_ACTOR, 383.0324, -2717.8184, 866.7112)
Actor.Angle($PLAYER_ACTOR) = 179.158
jump @MUDOKAI_65